|
Foreword |
6 |
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References |
10 |
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Contents |
12 |
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Contributors |
16 |
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About the Contributors |
20 |
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|
Part I Cognition and New Science of Learning |
36 |
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1 New Digital Media and Their Potential Cognitive Impact on Youth Learning |
37 |
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Introduction |
37 |
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Methods |
38 |
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Findings and Discussion |
39 |
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The Changing Youth Environment |
40 |
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Demographic Trends |
40 |
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The Rise in Extracurricular Commitments |
40 |
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NDM's Impact on Youth Learning |
41 |
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Changes in Student Attention |
42 |
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Changes in Information Preferences |
44 |
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Changes in Student Research Practices |
46 |
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Changes in the Student--Educator Relationship |
49 |
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Changes in the Student--Student Relationship |
51 |
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Conclusion |
53 |
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References |
10 |
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2 Group Cognition as a Foundation for the New Scienceof Learning |
57 |
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The Need for a New Science of Group Cognition |
58 |
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The Construct of Group Cognition |
60 |
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The Group Unit of Description |
61 |
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A Model of the New Science |
63 |
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The Nature of the New Science |
65 |
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Group Cognition in a Virtual Math Team (Research Question) |
65 |
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Non-laboratory Experimental Design (Validity) |
66 |
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Data Collection at the Group Level of Description (Unit of Analysis) |
67 |
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Instrumentation and Data Formats (Objectivity) |
68 |
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Collaborative Data Sessions (Reliability) |
70 |
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Describing Group Practices (Generalizability) |
72 |
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The Foundational Role of Group Cognition |
73 |
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References |
75 |
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3 An Embodied/Grounded Cognition Perspective on Educational Technology |
79 |
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Grounded/Embodied Cognition |
79 |
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Gaining Embodied/Grounded Experiences from Video Games |
80 |
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Learning from Graphical Computer Simulations with Movement and Animation |
81 |
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Creating Video Games to Embody Understanding |
83 |
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Conclusions |
85 |
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References |
85 |
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4 Features of Computerized Multimedia Environments that Support Vicarious Learning Processes |
87 |
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Environmental Features Supporting Vicarious Comprehension and Learning |
88 |
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Focus on Comprehension |
88 |
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Focus on Learning |
93 |
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Overt Activities Designed to Support Vicarious Learning Processes |
100 |
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Summary and Conclusions |
105 |
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References |
107 |
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5 Human Memory and the New Science of Learning |
112 |
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Introduction |
112 |
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Cognitive Perspectives on Learning |
113 |
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Principles of Cognitive Learning Theory |
114 |
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Learning and Development Depend on Learners' Experiences |
114 |
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Learners Are Mentally Active in Their Attempts to Make Sense of Their Experiences |
114 |
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|
Learners Construct Knowledge |
115 |
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Knowledge that Is Constructed Depends on Learners' Prior Knowledge |
115 |
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Learning Is Enhanced in a Social Environment |
115 |
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Learning Requires Practice and Feedback |
116 |
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A Model of Human Memory |
116 |
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Memory Stores |
117 |
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Sensory Memory |
117 |
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Working Memory |
117 |
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|
A Model of Working Memory |
118 |
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Limitations of Working Memory |
119 |
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Reducing Cognitive Load: Accommodating the Limitations of Working Memory |
121 |
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|
Long-Term Memory |
122 |
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Representing Declarative Knowledge in Long-Term Memory |
123 |
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|
Representing Procedural Knowledge in Long-Term Memory |
125 |
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Cognitive Processes |
126 |
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Attention |
127 |
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|
Attracting and Maintaining Attention |
127 |
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Perception |
127 |
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Encoding |
128 |
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Imagery |
129 |
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Organization |
130 |
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Schema Activation |
130 |
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Elaboration |
131 |
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The Importance of Cognitive Activity |
132 |
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Forgetting |
133 |
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Forgetting as Interference |
133 |
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Forgetting as Retrieval Failure |
134 |
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Metacognition: Knowledge and Control of Cognitive Processes |
134 |
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Putting the Memory Model into Perspective |
135 |
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Summary |
136 |
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References |
137 |
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|
6 Metacognitive Control of Learning and Remembering |
141 |
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Introduction |
141 |
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Interplay Between Metacognitive Monitoring and Control |
142 |
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Monitoring of Ongoing Learning |
142 |
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|
Judgments of Learning as an Index of Current Learning |
143 |
|
|
Monitoring of Retrieval Processes and Control of Output |
143 |
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|
The Study of Metacognitive Control |
144 |
|
|
Effectiveness of Metacognitive Control |
144 |
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|
Self-Pacing of Study |
144 |
|
|
Devising Study Schedules |
145 |
|
|
Selection of Items for Study and Re-study |
146 |
|
|
Strategic Use of Self-Testing |
147 |
|
|
Accommodating Study to Anticipated Test Conditions |
147 |
|
|
Retrieval Strategies |
147 |
|
|
Improving Metacognitive Control |
148 |
|
|
Improving Monitoring |
148 |
|
|
Improving Control at Encoding Via Direct Instruction |
148 |
|
|
Improving Control at Encoding via Experience |
149 |
|
|
Improving Control at Retrieval Via Direct Instruction |
153 |
|
|
Improving Control at Retrieval Via Experience |
155 |
|
|
Role of Information Technology |
156 |
|
|
Implementing Metacognitive Control |
156 |
|
|
Training Metacognitive Control |
157 |
|
|
Summary |
157 |
|
|
References |
158 |
|
|
7 Ethnic Differences on Students' ApproachesINTbreak |
164 |
|
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Achievement Differences Among Subgroups in Higher Education: Social and Cultural Factors |
165 |
|
|
Secondary Effects: Opportunity to Learn and Prior Knowledge |
168 |
|
|
Cognitive and Motivational Factors in Learning and Achievement |
168 |
|
|
Summary and Purpose of the Study |
172 |
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|
Method |
173 |
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Research Context |
173 |
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|
Subjects |
173 |
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|
Measures |
174 |
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|
Procedure |
175 |
|
|
Data Analysis |
176 |
|
|
Results |
176 |
|
|
Reliabilities, Descriptive Statistics, and Intercorrelations |
176 |
|
|
Multi-Group Confirmatory Factor Analysis |
179 |
|
|
Structural Equation Model Analysis |
180 |
|
|
Summary Findings |
184 |
|
|
Discussion and Conclusion |
184 |
|
|
References |
187 |
|
|
8 Intuitions, Conceptions and Frameworks: Modelling Student Cognition in Science Learning |
193 |
|
|
Modelling Student Cognition in Relation to Academic Learning |
193 |
|
|
Student Learning Difficulties in Science Subjects |
194 |
|
|
Examples of Students' Ideas |
195 |
|
|
The Uncertain Nature of Students' Alternative Ideas |
196 |
|
|
Considering Cognitive Development and Conceptual Learning |
198 |
|
|
Spontaneous Learning |
198 |
|
|
The Cognitive and the Conceptual |
199 |
|
|
Conceptual Development |
201 |
|
|
Drawing upon Cognitive Science |
201 |
|
|
Folk Psychology and Educational Research |
202 |
|
|
Thinking, Knowing and Ideas |
202 |
|
|
Memory |
203 |
|
|
Situated Knowledge and Distributed Cognition |
204 |
|
|
Perception and Conception |
205 |
|
|
Constructing Knowledge |
206 |
|
|
Conceptual Change |
208 |
|
|
Towards a Model of Cognition that Supports Research into Student Learning |
209 |
|
|
References |
210 |
|
|
9 An Analysis of Design Strategies for Creating Educational Experiences in Virtual Environments |
213 |
|
|
Introduction |
213 |
|
|
User-Centered Design |
214 |
|
|
Integrating Content |
220 |
|
|
Visual Representation of Content |
224 |
|
|
Motivation |
227 |
|
|
Conclusion |
231 |
|
|
References |
232 |
|
|
Part II Computers and New Science of Learning |
234 |
|
|
10 Redesigning Testing: Operationalizing the New Scienceof Learning |
235 |
|
|
Introduction: Testing |
235 |
|
|
Historical Preamble: The Broad Function of Testing and the Birth of a Specific Testing Industry |
237 |
|
|
Reflecting on Testing: The Need for a Theory of Learning and Clarity About Values |
239 |
|
|
Advances in Developmental Science and the Birth of the DiscoTest Initiative |
241 |
|
|
DiscoTest: Building the Computer-Based Educational Testing Infrastructure of Tomorrow |
243 |
|
|
New Tools Foster New Values: Revisioning Education and Testing |
249 |
|
|
References |
251 |
|
|
11 Self-regulated Learning with MetaTutor: Advancing the Science of Learning with MetaCognitive Tools |
253 |
|
|
Introduction |
253 |
|
|
Metaphor: MetaCognitive Tools for Enhancing Learning |
254 |
|
|
Theoretical Framework: Self-regulated Learning |
257 |
|
|
Theoretical Assumptions about SRL and MetaTutor |
259 |
|
|
Synthesis of SRL Data on Learning with Hypermedia |
260 |
|
|
MetaTutor: A Hypermedia Learning Environment for Biology |
262 |
|
|
Preliminary Data on SRL with MetaTutor |
264 |
|
|
Implications for the Design of an Adaptive MetaTutor |
268 |
|
|
Summary |
270 |
|
|
References |
271 |
|
|
12 New LearningOld Methods? How E-research Might Change Technology-Enhanced Learning Research |
276 |
|
|
Introduction |
276 |
|
|
Grids, Clouds, and Web 2.0 for Learning Research |
277 |
|
|
Innovation and Inquiry Practices: Distributed Research |
280 |
|
|
ICT for Educational Innovation |
281 |
|
|
A Teacher-Led Inquiry Platform |
283 |
|
|
Process Data Streams and Video Data |
285 |
|
|
When Data is Flowing in Streams |
286 |
|
|
Collaborative Analysis of Video Recordings |
289 |
|
|
Mixed-Method Research: Establishing Trust in Findings |
292 |
|
|
Provenance of Data and Findings |
293 |
|
|
Conclusions |
295 |
|
|
References |
296 |
|
|
13 Designing Higher Education Courses Using Open Educational Resources |
300 |
|
|
Introduction |
300 |
|
|
Online Versus Face-to-Face Teaching |
302 |
|
|
Open Educational Resources |
303 |
|
|
The Process |
304 |
|
|
The Conceptual Framework |
305 |
|
|
Conclusions |
306 |
|
|
References |
308 |
|
|
14 The Evolution of an Automated Reading Strategy Tutor: From the Classroom to a Game-Enhanced Automated System |
310 |
|
|
Introduction |
310 |
|
|
Self-Explanation Reading Training |
311 |
|
|
SERT: One-on-One |
312 |
|
|
SERT Introduction |
312 |
|
|
SERT Practice and Demonstration |
312 |
|
|
Evaluation of One-on-One SERT |
313 |
|
|
SERT: Group Training |
314 |
|
|
Group SERT Introduction |
314 |
|
|
Group SERT Demonstration |
314 |
|
|
Group SERT Practice |
315 |
|
|
Evaluation of Group SERT |
315 |
|
|
Discussion |
316 |
|
|
iSTART |
316 |
|
|
iSTART Modules |
317 |
|
|
Introduction Module |
317 |
|
|
Demonstration Module |
319 |
|
|
Practice Modules |
320 |
|
|
Providing Feedback in iSTART |
322 |
|
|
Evaluations of iSTART |
323 |
|
|
iSTART Discussion |
324 |
|
|
iSTART-ME |
325 |
|
|
iSTART-ME Modules |
325 |
|
|
Extended Practice |
326 |
|
|
MiBoard Game |
327 |
|
|
iSTART-ME Discussion |
328 |
|
|
General Discussion |
328 |
|
|
References |
329 |
|
|
15 Experiences in the Field: The Evolution of a Technology-Oriented Teacher Professional Development Model |
334 |
|
|
Introduction |
334 |
|
|
Technology Context: The Instructional Architect |
335 |
|
|
Pedagogical Context: Problem-Based Learning |
337 |
|
|
Evolution of the Professional Development Models |
338 |
|
|
Model 1: Authentic Problem and Design Centered |
338 |
|
|
Evaluation Findings |
339 |
|
|
Model 2: Problem-Based Learning: Simple to Complex Problems |
341 |
|
|
Evaluation Findings |
342 |
|
|
Model 3: Problem-Based Learning: Authentic Design |
344 |
|
|
Model 3: Evaluation Findings |
345 |
|
|
Long-Term Impact |
347 |
|
|
Conclusion |
347 |
|
|
References |
349 |
|
|
16 A Dialogic Approach to Technology-Enhanced Education for the Global Knowledge Society |
351 |
|
|
The Idea of the Knowledge Society |
351 |
|
|
Thinking Skills for the Knowledge Age |
352 |
|
|
A Dialogic Reconceptualisation of Higher Order Thinking Skills |
353 |
|
|
A Dialogic Foundation for the Design of Educational Technology |
355 |
|
|
Towards a Framework for the Design of Educational Technology that can Teach Thinking as Dialogue Across Difference |
356 |
|
|
Opening Dialogic Spaces |
356 |
|
|
Widening Dialogic Spaces |
357 |
|
|
Deepen Dialogic Space |
357 |
|
|
Teach Content Through Induction into Fields of Dialogue |
358 |
|
|
An Example of Broadening Dialogic Space |
359 |
|
|
ICT and Dialogue Between Media |
360 |
|
|
Blogging as an Example of Induction into and Creation of Dialogic Space |
361 |
|
|
Discussion and Conclusion |
362 |
|
|
References |
363 |
|
|
17 Conceptual Representation EmbodiedINTbreak |
366 |
|
|
Conceptual Representations Embodied in Hypermedia: Promoting Co-Regulated Learning |
366 |
|
|
Hypermedia as a Representational Tool |
366 |
|
|
StructureBehaviorFunction as a Conceptual Representation |
367 |
|
|
Self-regulated and Co-regulated Learning |
369 |
|
|
Method |
370 |
|
|
Participants |
370 |
|
|
Materials |
370 |
|
|
Procedure |
371 |
|
|
Coding and Analysis |
372 |
|
|
Results |
374 |
|
|
Quantitative Results |
374 |
|
|
Qualitative Results |
376 |
|
|
Discussion |
378 |
|
|
References |
379 |
|
|
18 Virtual Worlds for Young People in a Program Context: Lessons from Four Case Studies |
382 |
|
|
Introduction |
382 |
|
|
Zora: A Constructionist Multiuser Virtual Environment |
384 |
|
|
Case Study 1: Multicultural Summer Camp |
388 |
|
|
Case Study 2: ACT |
392 |
|
|
Case Study 3: Transplant Program |
396 |
|
|
Case Study 4: ClubZora: An International Network |
401 |
|
|
Conclusion |
405 |
|
|
References |
406 |
|
|
19 New Technologies, Learning Systems, and Communication: Reducing Complexity in the Educational System |
409 |
|
|
Introduction |
409 |
|
|
Theoretical Framework |
410 |
|
|
Introduction to Complexity in Education |
410 |
|
|
Systems and Environments |
411 |
|
|
Complexity and Contingency |
411 |
|
|
Psychic Systems and Social Systems |
412 |
|
|
Communication |
412 |
|
|
Learning and Teaching |
413 |
|
|
Background |
415 |
|
|
Challenges for the Educational System |
417 |
|
|
Focus 1: Teachers, Their ICT Skills, and Didactical/Pedagogical Skills |
417 |
|
|
Design of Environments for Teaching |
420 |
|
|
Focus 2: Students' Learning with Media and Technology |
421 |
|
|
Focus 3: Management and Technology Issues |
423 |
|
|
Further Researchan Invitation |
424 |
|
|
References |
424 |
|
|
Part III Collaboration and New Science of Learning |
428 |
|
|
20 Fostering Higher Levels of Learning Using Diverse Instructional Strategies with Internet Communication Tools |
429 |
|
|
Introduction |
429 |
|
|
Progressive Pedagogies |
430 |
|
|
Guiding Theoretical Framework: The Practical Inquiry Model |
431 |
|
|
Integrating Progressive Pedagogies into the Learning Experience |
435 |
|
|
Quantitative Content Analysis) |
436 |
|
|
Ecological Validity of the Coders |
442 |
|
|
Discussion |
442 |
|
|
Conclusions |
444 |
|
|
References |
445 |
|
|
21 Windows into Teaching and Learning Through Social Annotation Practices |
448 |
|
|
HyLighter |
448 |
|
|
Theoretical Underpinnings |
451 |
|
|
Interactive Reading |
453 |
|
|
Articles |
453 |
|
|
Unpublished Document |
457 |
|
|
Case Studies |
459 |
|
|
Outcomes |
460 |
|
|
Collaborative Concept Mapping |
461 |
|
|
Hypermedia-Enhanced Lesson Plans |
465 |
|
|
Collaboratively Developed Lesson Plans |
466 |
|
|
Limitations |
469 |
|
|
Conclusions |
469 |
|
|
References |
470 |
|
|
22 Orchestrating Learning in a One-to-One Technology Classroom |
472 |
|
|
Introduction |
472 |
|
|
CSCL Scripts in Face-to-Face Classroom Learning |
473 |
|
|
Learning Design and Delivery Tools for One-to-One Scenarios |
474 |
|
|
What We Mean by One-to-One Classroom Orchestration and a Proposed Framework |
475 |
|
|
Example Scenarios for the One-to-One Classroom |
476 |
|
|
A Scenarios Designer for a One-to-One Technology Classroom |
478 |
|
|
SceDer Authoring and COML |
479 |
|
|
GS-SceDer Learning Environment: A Learning Space for One-to-One Scenarios |
481 |
|
|
Results |
483 |
|
|
Conclusion |
485 |
|
|
References |
486 |
|
|
23 Designing Online Learning Environments for Professional Development |
489 |
|
|
Introduction |
489 |
|
|
Conceptual Framework |
490 |
|
|
Exploring the Foundations of Design with Digital Media |
491 |
|
|
Overview of Course Design |
493 |
|
|
Design Elements |
494 |
|
|
Participants |
495 |
|
|
Data Sources and Analysis |
495 |
|
|
Emerging Issues |
496 |
|
|
Teachers' Conceptions of Classroom Inquiry |
496 |
|
|
Teachers' Self-Understandings as Agents of Change |
498 |
|
|
The Problem of Validity |
500 |
|
|
Effectiveness of the Course Design |
501 |
|
|
Conclusions |
502 |
|
|
References |
502 |
|
|
24 Knowledge Building/Knowledge Forum:The Transformation of Classroom Discourse |
505 |
|
|
Background |
505 |
|
|
Classroom Discourse |
505 |
|
|
Online Discourse |
507 |
|
|
Methodology |
508 |
|
|
Participants |
509 |
|
|
Data Analysis |
511 |
|
|
Results |
512 |
|
|
An Ongoing Questioning Process |
512 |
|
|
An Emerging Explanatory Process |
515 |
|
|
Discussion, Pedagogical Implications, and Future Steps |
517 |
|
|
References |
519 |
|
|
25 Digital Video Tools in the Classroom: How to Support Meaningful Collaboration and Critical Advanced Thinking of Students? |
522 |
|
|
Introduction |
522 |
|
|
Digital Video in Education |
523 |
|
|
Tools and Tasks for Learning with Digital Videoan Integrated Approach |
525 |
|
|
Video Tools to Guide Collaboration |
525 |
|
|
Tools for Collaborative Observation and Analysis |
526 |
|
|
Tools for Collaborative Hypervideo Structuring |
527 |
|
|
Collaborative Visual Design---a Cognitive Framework |
529 |
|
|
Instructional Framing of Collaborative Visual Design: Approaches, Results, Problems |
532 |
|
|
Pursuing Instructional Goals and Developing a Student-Centered Learning Task |
533 |
|
|
Integration into Noisy Classroom SettingsInitial Results from a Field Study |
535 |
|
|
Conclusions |
537 |
|
|
References |
538 |
|
|
26 Technology for Classroom Orchestration |
543 |
|
|
Introduction |
543 |
|
|
It Works Well (In My Class) |
543 |
|
|
The Orchestration Model |
545 |
|
|
Teacher-Centrism |
546 |
|
|
Cross-Plane Integration |
548 |
|
|
Sequentiality |
549 |
|
|
Time Management |
550 |
|
|
Physicality |
551 |
|
|
The Ecosystem Model |
552 |
|
|
Species |
552 |
|
|
Selection |
553 |
|
|
Legacy |
554 |
|
|
Sustainability |
555 |
|
|
The SWISH Model and the ManyScripts Environment |
555 |
|
|
The ''SWISH'' model |
555 |
|
|
The ManyScripts Environment |
557 |
|
|
Design Factors |
557 |
|
|
The Erfahrraum Model and the TinkerLamp Environment |
559 |
|
|
The ''Erfahrraum'' Model |
559 |
|
|
The TinkerLamp Environment |
560 |
|
|
Design Factors |
562 |
|
|
The Shelve and Lantern Environments |
563 |
|
|
The Recitation Section Model |
563 |
|
|
The Lantern Environment |
563 |
|
|
Design Factors |
564 |
|
|
Conclusions |
564 |
|
|
Implications for Learning Technologies |
564 |
|
|
Implications for Design-Based Research |
566 |
|
|
Orchestration as Constraints Management |
566 |
|
|
Final Word |
567 |
|
|
References |
568 |
|
|
27 Knowledge Building in Society 2.0: Challengesand Opportunities |
571 |
|
|
Introduction |
571 |
|
|
Knowledge Building |
572 |
|
|
Web 2.0 and Knowledge Building |
573 |
|
|
Social Learning Theories Supporting Web 2.0 |
574 |
|
|
Learning Through Thinking and Reflection |
574 |
|
|
Learning Through Communication, Participation, and Interaction |
576 |
|
|
Connecting Two Strands of Theories---Agency and Collective Cognitive Responsibility |
577 |
|
|
Applications of Web 2.0 Technologies |
577 |
|
|
Blogs |
577 |
|
|
Wikis |
579 |
|
|
Social Bookmarking/Tagging |
580 |
|
|
Conclusion |
580 |
|
|
References |
582 |
|
|
28 Innovations in Culturally Based Science Education Through Partnerships and Community |
586 |
|
|
Introduction |
586 |
|
|
Background |
586 |
|
|
Challenges to and the Need for Innovation |
587 |
|
|
Innovation: Partnerships and Communities |
589 |
|
|
Research in Indigenous Communities: Background and Organization |
590 |
|
|
The Design Process: The Early Stages |
591 |
|
|
Community-Based Design: A Closer Look |
595 |
|
|
Partnership in Community: Some Consequences |
602 |
|
|
Discussion |
603 |
|
|
Conclusions |
606 |
|
|
References |
607 |
|
|
29 New Science of Learning: Exploring the Future of Education |
610 |
|
|
Introduction |
610 |
|
|
Cognition and New Science of Learning |
610 |
|
|
Computer and New Science of Learning |
612 |
|
|
Collaboration and New Science of Learning |
615 |
|
|
Conclusion |
618 |
|
|
References |
619 |
|
|
Subject Index |
621 |
|