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New Science of Learning - Cognition, Computers and Collaboration in Education
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New Science of Learning - Cognition, Computers and Collaboration in Education
von: Myint Swe Khine, Issa M. Saleh
Springer-Verlag, 2010
ISBN: 9781441957160
607 Seiten, Download: 9068 KB
 
Format:  PDF
geeignet für: Apple iPad, Android Tablet PC's Online-Lesen PC, MAC, Laptop

Typ: B (paralleler Zugriff)

 

 
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Inhaltsverzeichnis

  Foreword 6  
     References 10  
  Contents 12  
  Contributors 16  
  About the Contributors 20  
  Part I Cognition and New Science of Learning 36  
     1 New Digital Media and Their Potential Cognitive Impact on Youth Learning 37  
         Introduction 37  
         Methods 38  
         Findings and Discussion 39  
            The Changing Youth Environment 40  
               Demographic Trends 40  
               The Rise in Extracurricular Commitments 40  
            NDM's Impact on Youth Learning 41  
               Changes in Student Attention 42  
               Changes in Information Preferences 44  
               Changes in Student Research Practices 46  
               Changes in the Student--Educator Relationship 49  
               Changes in the Student--Student Relationship 51  
         Conclusion 53  
     References 10  
     2 Group Cognition as a Foundation for the New Scienceof Learning 57  
         The Need for a New Science of Group Cognition 58  
         The Construct of Group Cognition 60  
         The Group Unit of Description 61  
         A Model of the New Science 63  
         The Nature of the New Science 65  
            Group Cognition in a Virtual Math Team (Research Question) 65  
            Non-laboratory Experimental Design (Validity) 66  
            Data Collection at the Group Level of Description (Unit of Analysis) 67  
            Instrumentation and Data Formats (Objectivity) 68  
            Collaborative Data Sessions (Reliability) 70  
            Describing Group Practices (Generalizability) 72  
         The Foundational Role of Group Cognition 73  
     References 75  
     3 An Embodied/Grounded Cognition Perspective on Educational Technology 79  
         Grounded/Embodied Cognition 79  
         Gaining Embodied/Grounded Experiences from Video Games 80  
         Learning from Graphical Computer Simulations with Movement and Animation 81  
         Creating Video Games to Embody Understanding 83  
         Conclusions 85  
     References 85  
     4 Features of Computerized Multimedia Environments that Support Vicarious Learning Processes 87  
         Environmental Features Supporting Vicarious Comprehension and Learning 88  
            Focus on Comprehension 88  
            Focus on Learning 93  
         Overt Activities Designed to Support Vicarious Learning Processes 100  
         Summary and Conclusions 105  
     References 107  
     5 Human Memory and the New Science of Learning 112  
         Introduction 112  
         Cognitive Perspectives on Learning 113  
            Principles of Cognitive Learning Theory 114  
               Learning and Development Depend on Learners' Experiences 114  
               Learners Are Mentally Active in Their Attempts to Make Sense of Their Experiences 114  
               Learners Construct Knowledge 115  
               Knowledge that Is Constructed Depends on Learners' Prior Knowledge 115  
               Learning Is Enhanced in a Social Environment 115  
               Learning Requires Practice and Feedback 116  
            A Model of Human Memory 116  
         Memory Stores 117  
            Sensory Memory 117  
            Working Memory 117  
               A Model of Working Memory 118  
               Limitations of Working Memory 119  
               Reducing Cognitive Load: Accommodating the Limitations of Working Memory 121  
            Long-Term Memory 122  
               Representing Declarative Knowledge in Long-Term Memory 123  
               Representing Procedural Knowledge in Long-Term Memory 125  
         Cognitive Processes 126  
            Attention 127  
               Attracting and Maintaining Attention 127  
            Perception 127  
            Encoding 128  
               Imagery 129  
               Organization 130  
               Schema Activation 130  
               Elaboration 131  
               The Importance of Cognitive Activity 132  
            Forgetting 133  
               Forgetting as Interference 133  
               Forgetting as Retrieval Failure 134  
         Metacognition: Knowledge and Control of Cognitive Processes 134  
         Putting the Memory Model into Perspective 135  
         Summary 136  
     References 137  
     6 Metacognitive Control of Learning and Remembering 141  
         Introduction 141  
         Interplay Between Metacognitive Monitoring and Control 142  
            Monitoring of Ongoing Learning 142  
            Judgments of Learning as an Index of Current Learning 143  
            Monitoring of Retrieval Processes and Control of Output 143  
         The Study of Metacognitive Control 144  
         Effectiveness of Metacognitive Control 144  
            Self-Pacing of Study 144  
            Devising Study Schedules 145  
            Selection of Items for Study and Re-study 146  
            Strategic Use of Self-Testing 147  
            Accommodating Study to Anticipated Test Conditions 147  
            Retrieval Strategies 147  
         Improving Metacognitive Control 148  
            Improving Monitoring 148  
            Improving Control at Encoding Via Direct Instruction 148  
            Improving Control at Encoding via Experience 149  
            Improving Control at Retrieval Via Direct Instruction 153  
            Improving Control at Retrieval Via Experience 155  
         Role of Information Technology 156  
            Implementing Metacognitive Control 156  
            Training Metacognitive Control 157  
         Summary 157  
     References 158  
     7 Ethnic Differences on Students' ApproachesINTbreak 164  
         Achievement Differences Among Subgroups in Higher Education: Social and Cultural Factors 165  
         Secondary Effects: Opportunity to Learn and Prior Knowledge 168  
         Cognitive and Motivational Factors in Learning and Achievement 168  
         Summary and Purpose of the Study 172  
         Method 173  
            Research Context 173  
            Subjects 173  
            Measures 174  
            Procedure 175  
            Data Analysis 176  
         Results 176  
            Reliabilities, Descriptive Statistics, and Intercorrelations 176  
            Multi-Group Confirmatory Factor Analysis 179  
            Structural Equation Model Analysis 180  
            Summary Findings 184  
         Discussion and Conclusion 184  
     References 187  
     8 Intuitions, Conceptions and Frameworks: Modelling Student Cognition in Science Learning 193  
         Modelling Student Cognition in Relation to Academic Learning 193  
            Student Learning Difficulties in Science Subjects 194  
            Examples of Students' Ideas 195  
            The Uncertain Nature of Students' Alternative Ideas 196  
         Considering Cognitive Development and Conceptual Learning 198  
            Spontaneous Learning 198  
            The Cognitive and the Conceptual 199  
            Conceptual Development 201  
         Drawing upon Cognitive Science 201  
            Folk Psychology and Educational Research 202  
            Thinking, Knowing and Ideas 202  
            Memory 203  
            Situated Knowledge and Distributed Cognition 204  
            Perception and Conception 205  
            Constructing Knowledge 206  
            Conceptual Change 208  
         Towards a Model of Cognition that Supports Research into Student Learning 209  
     References 210  
     9 An Analysis of Design Strategies for Creating Educational Experiences in Virtual Environments 213  
         Introduction 213  
         User-Centered Design 214  
         Integrating Content 220  
         Visual Representation of Content 224  
         Motivation 227  
         Conclusion 231  
     References 232  
  Part II Computers and New Science of Learning 234  
     10 Redesigning Testing: Operationalizing the New Scienceof Learning 235  
         Introduction: Testing 235  
         Historical Preamble: The Broad Function of Testing and the Birth of a Specific Testing Industry 237  
         Reflecting on Testing: The Need for a Theory of Learning and Clarity About Values 239  
         Advances in Developmental Science and the Birth of the DiscoTest Initiative 241  
         DiscoTest: Building the Computer-Based Educational Testing Infrastructure of Tomorrow 243  
         New Tools Foster New Values: Revisioning Education and Testing 249  
     References 251  
     11 Self-regulated Learning with MetaTutor: Advancing the Science of Learning with MetaCognitive Tools 253  
         Introduction 253  
         Metaphor: MetaCognitive Tools for Enhancing Learning 254  
         Theoretical Framework: Self-regulated Learning 257  
            Theoretical Assumptions about SRL and MetaTutor 259  
         Synthesis of SRL Data on Learning with Hypermedia 260  
         MetaTutor: A Hypermedia Learning Environment for Biology 262  
         Preliminary Data on SRL with MetaTutor 264  
         Implications for the Design of an Adaptive MetaTutor 268  
         Summary 270  
     References 271  
     12 New LearningOld Methods? How E-research Might Change Technology-Enhanced Learning Research 276  
         Introduction 276  
         Grids, Clouds, and Web 2.0 for Learning Research 277  
        Innovation and Inquiry Practices: Distributed Research 280  
            ICT for Educational Innovation 281  
               A Teacher-Led Inquiry Platform 283  
         Process Data Streams and Video Data 285  
            When Data is Flowing in Streams 286  
            Collaborative Analysis of Video Recordings 289  
         Mixed-Method Research: Establishing Trust in Findings 292  
            Provenance of Data and Findings 293  
         Conclusions 295  
     References 296  
     13 Designing Higher Education Courses Using Open Educational Resources 300  
         Introduction 300  
         Online Versus Face-to-Face Teaching 302  
         Open Educational Resources 303  
         The Process 304  
         The Conceptual Framework 305  
         Conclusions 306  
     References 308  
     14 The Evolution of an Automated Reading Strategy Tutor: From the Classroom to a Game-Enhanced Automated System 310  
         Introduction 310  
         Self-Explanation Reading Training 311  
            SERT: One-on-One 312  
               SERT Introduction 312  
               SERT Practice and Demonstration 312  
               Evaluation of One-on-One SERT 313  
            SERT: Group Training 314  
               Group SERT Introduction 314  
               Group SERT Demonstration 314  
               Group SERT Practice 315  
               Evaluation of Group SERT 315  
         Discussion 316  
         iSTART 316  
         iSTART Modules 317  
            Introduction Module 317  
            Demonstration Module 319  
            Practice Modules 320  
         Providing Feedback in iSTART 322  
         Evaluations of iSTART 323  
         iSTART Discussion 324  
         iSTART-ME 325  
         iSTART-ME Modules 325  
            Extended Practice 326  
            MiBoard Game 327  
         iSTART-ME Discussion 328  
         General Discussion 328  
     References 329  
     15 Experiences in the Field: The Evolution of a Technology-Oriented Teacher Professional Development Model 334  
         Introduction 334  
         Technology Context: The Instructional Architect 335  
         Pedagogical Context: Problem-Based Learning 337  
         Evolution of the Professional Development Models 338  
            Model 1: Authentic Problem and Design Centered 338  
               Evaluation Findings 339  
            Model 2: Problem-Based Learning: Simple to Complex Problems 341  
               Evaluation Findings 342  
            Model 3: Problem-Based Learning: Authentic Design 344  
            Model 3: Evaluation Findings 345  
         Long-Term Impact 347  
         Conclusion 347  
     References 349  
     16 A Dialogic Approach to Technology-Enhanced Education for the Global Knowledge Society 351  
         The Idea of the Knowledge Society 351  
         Thinking Skills for the Knowledge Age 352  
         A Dialogic Reconceptualisation of Higher Order Thinking Skills 353  
         A Dialogic Foundation for the Design of Educational Technology 355  
         Towards a Framework for the Design of Educational Technology that can Teach Thinking as Dialogue Across Difference 356  
            Opening Dialogic Spaces 356  
            Widening Dialogic Spaces 357  
            Deepen Dialogic Space 357  
            Teach Content Through Induction into Fields of Dialogue 358  
            An Example of Broadening Dialogic Space 359  
            ICT and Dialogue Between Media 360  
            Blogging as an Example of Induction into and Creation of Dialogic Space 361  
         Discussion and Conclusion 362  
     References 363  
     17 Conceptual Representation EmbodiedINTbreak 366  
         Conceptual Representations Embodied in Hypermedia: Promoting Co-Regulated Learning 366  
         Hypermedia as a Representational Tool 366  
         StructureBehaviorFunction as a Conceptual Representation 367  
         Self-regulated and Co-regulated Learning 369  
         Method 370  
            Participants 370  
            Materials 370  
            Procedure 371  
            Coding and Analysis 372  
         Results 374  
            Quantitative Results 374  
            Qualitative Results 376  
         Discussion 378  
     References 379  
     18 Virtual Worlds for Young People in a Program Context: Lessons from Four Case Studies 382  
         Introduction 382  
         Zora: A Constructionist Multiuser Virtual Environment 384  
         Case Study 1: Multicultural Summer Camp 388  
         Case Study 2: ACT 392  
         Case Study 3: Transplant Program 396  
         Case Study 4: ClubZora: An International Network 401  
         Conclusion 405  
     References 406  
     19 New Technologies, Learning Systems, and Communication: Reducing Complexity in the Educational System 409  
         Introduction 409  
         Theoretical Framework 410  
            Introduction to Complexity in Education 410  
            Systems and Environments 411  
            Complexity and Contingency 411  
            Psychic Systems and Social Systems 412  
            Communication 412  
            Learning and Teaching 413  
         Background 415  
         Challenges for the Educational System 417  
            Focus 1: Teachers, Their ICT Skills, and Didactical/Pedagogical Skills 417  
            Design of Environments for Teaching 420  
            Focus 2: Students' Learning with Media and Technology 421  
            Focus 3: Management and Technology Issues 423  
         Further Researchan Invitation 424  
     References 424  
  Part III Collaboration and New Science of Learning 428  
     20 Fostering Higher Levels of Learning Using Diverse Instructional Strategies with Internet Communication Tools 429  
         Introduction 429  
         Progressive Pedagogies 430  
         Guiding Theoretical Framework: The Practical Inquiry Model 431  
         Integrating Progressive Pedagogies into the Learning Experience 435  
         Quantitative Content Analysis) 436  
         Ecological Validity of the Coders 442  
         Discussion 442  
         Conclusions 444  
     References 445  
     21 Windows into Teaching and Learning Through Social Annotation Practices 448  
         HyLighter 448  
         Theoretical Underpinnings 451  
         Interactive Reading 453  
            Articles 453  
            Unpublished Document 457  
            Case Studies 459  
            Outcomes 460  
         Collaborative Concept Mapping 461  
         Hypermedia-Enhanced Lesson Plans 465  
         Collaboratively Developed Lesson Plans 466  
         Limitations 469  
         Conclusions 469  
     References 470  
     22 Orchestrating Learning in a One-to-One Technology Classroom 472  
         Introduction 472  
         CSCL Scripts in Face-to-Face Classroom Learning 473  
         Learning Design and Delivery Tools for One-to-One Scenarios 474  
         What We Mean by One-to-One Classroom Orchestration and a Proposed Framework 475  
         Example Scenarios for the One-to-One Classroom 476  
         A Scenarios Designer for a One-to-One Technology Classroom 478  
         SceDer Authoring and COML 479  
         GS-SceDer Learning Environment: A Learning Space for One-to-One Scenarios 481  
         Results 483  
         Conclusion 485  
     References 486  
     23 Designing Online Learning Environments for Professional Development 489  
         Introduction 489  
         Conceptual Framework 490  
            Exploring the Foundations of Design with Digital Media 491  
         Overview of Course Design 493  
            Design Elements 494  
         Participants 495  
         Data Sources and Analysis 495  
         Emerging Issues 496  
            Teachers' Conceptions of Classroom Inquiry 496  
            Teachers' Self-Understandings as Agents of Change 498  
         The Problem of Validity 500  
            Effectiveness of the Course Design 501  
         Conclusions 502  
     References 502  
     24 Knowledge Building/Knowledge Forum:The Transformation of Classroom Discourse 505  
         Background 505  
            Classroom Discourse 505  
         Online Discourse 507  
         Methodology 508  
         Participants 509  
         Data Analysis 511  
         Results 512  
            An Ongoing Questioning Process 512  
         An Emerging Explanatory Process 515  
         Discussion, Pedagogical Implications, and Future Steps 517  
     References 519  
     25 Digital Video Tools in the Classroom: How to Support Meaningful Collaboration and Critical Advanced Thinking of Students? 522  
         Introduction 522  
         Digital Video in Education 523  
         Tools and Tasks for Learning with Digital Videoan Integrated Approach 525  
            Video Tools to Guide Collaboration 525  
               Tools for Collaborative Observation and Analysis 526  
               Tools for Collaborative Hypervideo Structuring 527  
            Collaborative Visual Design---a Cognitive Framework 529  
         Instructional Framing of Collaborative Visual Design: Approaches, Results, Problems 532  
            Pursuing Instructional Goals and Developing a Student-Centered Learning Task 533  
         Integration into Noisy Classroom SettingsInitial Results from a Field Study 535  
         Conclusions 537  
     References 538  
     26 Technology for Classroom Orchestration 543  
         Introduction 543  
         It Works Well (In My Class) 543  
         The Orchestration Model 545  
            Teacher-Centrism 546  
            Cross-Plane Integration 548  
            Sequentiality 549  
            Time Management 550  
            Physicality 551  
         The Ecosystem Model 552  
            Species 552  
            Selection 553  
            Legacy 554  
            Sustainability 555  
         The SWISH Model and the ManyScripts Environment 555  
            The ''SWISH'' model 555  
            The ManyScripts Environment 557  
            Design Factors 557  
         The Erfahrraum Model and the TinkerLamp Environment 559  
            The ''Erfahrraum'' Model 559  
            The TinkerLamp Environment 560  
            Design Factors 562  
         The Shelve and Lantern Environments 563  
            The Recitation Section Model 563  
            The Lantern Environment 563  
            Design Factors 564  
         Conclusions 564  
            Implications for Learning Technologies 564  
            Implications for Design-Based Research 566  
            Orchestration as Constraints Management 566  
            Final Word 567  
     References 568  
     27 Knowledge Building in Society 2.0: Challengesand Opportunities 571  
         Introduction 571  
         Knowledge Building 572  
         Web 2.0 and Knowledge Building 573  
         Social Learning Theories Supporting Web 2.0 574  
            Learning Through Thinking and Reflection 574  
            Learning Through Communication, Participation, and Interaction 576  
            Connecting Two Strands of Theories---Agency and Collective Cognitive Responsibility 577  
         Applications of Web 2.0 Technologies 577  
            Blogs 577  
            Wikis 579  
            Social Bookmarking/Tagging 580  
         Conclusion 580  
     References 582  
     28 Innovations in Culturally Based Science Education Through Partnerships and Community 586  
         Introduction 586  
         Background 586  
         Challenges to and the Need for Innovation 587  
         Innovation: Partnerships and Communities 589  
         Research in Indigenous Communities: Background and Organization 590  
         The Design Process: The Early Stages 591  
         Community-Based Design: A Closer Look 595  
         Partnership in Community: Some Consequences 602  
         Discussion 603  
         Conclusions 606  
     References 607  
     29 New Science of Learning: Exploring the Future of Education 610  
         Introduction 610  
         Cognition and New Science of Learning 610  
         Computer and New Science of Learning 612  
         Collaboration and New Science of Learning 615  
         Conclusion 618  
  References 619  
  Subject Index 621  


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