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Guide to the Unified Process featuring UML, Java and Design Patterns
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Guide to the Unified Process featuring UML, Java and Design Patterns
von: John Hunt
Springer-Verlag, 2003
ISBN: 9781852338565
423 Seiten, Download: 3878 KB
 
Format:  PDF
geeignet für: Apple iPad, Android Tablet PC's Online-Lesen PC, MAC, Laptop

Typ: A (einfacher Zugriff)

 

 
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Inhaltsverzeichnis

  Contents 7  
  Part 1 The Unified Process 19  
     1 Introduction 20  
        1.1 Introduction 20  
        1.2 Why UML and the Unified Process? 22  
        1.3 Why This Book? 23  
        1.4 Where to Get More Information 23  
        1.5 Where to Go Online 24  
     2 Object-Oriented Analysis and Design 25  
        2.1 Introduction 25  
        2.2 Object-Oriented Design Methods 25  
        2.3 Object-Oriented Analysis 26  
        2.4 The Booch Method 28  
        2.5 The Object Modeling Technique 29  
        2.6 The Objectory Method 31  
        2.7 The Fusion Method 32  
        2.8 The Unified Modeling Language 33  
        2.9 Summary 34  
        2.10 References 34  
     3 An Introduction to the UML and the Unified Process 36  
        3.1 Introduction 36  
        3.2 Unified Modeling Language 36  
        3.3 Analysis of the UML 41  
        3.4 The Unified Process 41  
        3.5 The Rational Unified Process 51  
        3.6 Summary 52  
        3.7 References 52  
        3.8 Online References 52  
     4 Software Architecture and Object-Oriented Design 53  
        4.1 Software Architecture – the Very Idea 53  
        4.2 Software Patterns 63  
        4.3 Constructing the Architecture 64  
        4.4 Find Architecturally Significant Use Cases 65  
        4.5 Identify Key Classes 65  
        4.6 Breaking the System into Subsystems 66  
        4.7 Identifying Concurrency and Active Classes 69  
        4.8 Managing Data Stores 72  
        4.9 Additional Architectural Concerns 73  
        4.10 Plan Incremental Build of Software 75  
        4.11 The Online ATM Architecture Design 75  
        4.12 References 79  
     5 Requirements Discipline:Use Case Analysis 81  
        5.1 Introduction 81  
        5.2 Requirements Discipline 81  
        5.3 Use Case Analysis 82  
        5.4 The Use Case Model 82  
        5.5 Use Case Diagrams 83  
        5.6 Actors 84  
        5.7 Use Cases 86  
        5.8 Refining Use Case Models 89  
        5.9 Additional Documents 90  
        5.10 Interface Descriptions 90  
        5.11 Online ATM Use Case Analysis 90  
        5.12 Structuring the Use Case Model 95  
        5.13 Are Use Case Diagrams Useful? 96  
        5.14 Further Reading 99  
        5.15 References 99  
     6 The Analysis Discipline: Finding the Entities 100  
        6.1 Introduction 100  
        6.2 Analysis Discipline Activities 102  
        6.3 The Analysis Model 102  
        6.4 Generating Analysis Classes 107  
        6.5 Generating Use Case Realizations 113  
        6.6 Identifying Attributes 113  
        6.7 Preparing a Data Dictionary 116  
        6.8 Identifying Associations 116  
        6.9 Identifying Inheritance 119  
        6.10 Grouping Analysis Classes into Packages 122  
        6.11 Iterating and Refining the Model 125  
        6.12 Identify Common Special Requirements 126  
     7 The Design Discipline: System and Class Design 127  
        7.1 Introduction 127  
        7.2 Design Discipline Activities 127  
        7.3 Class Design Stage 129  
        7.4 The Design Model 129  
        7.5 Design Classes 131  
        7.6 Identifying and Refining Design Classes 135  
        7.7 Identifying Operations for the Online ATM System 141  
        7.8 Analyzing Use Cases 143  
        7.9 Identifying Dynamic Behaviour 144  
        7.10 Statechart Diagrams 151  
        7.11 Associations 158  
        7.12 Identifying Interfaces 162  
        7.13 Identifying Inheritance 163  
        7.14 Remaining Steps 163  
        7.15 Applying the Remaining Steps to OBA 165  
        7.16 Iterating and Refining the Model 165  
        7.17 References 166  
     8 Implementation Phase 167  
        8.1 Introduction 167  
        8.2 Implementation Discipline Artefacts 167  
        8.3 Implementation Discipline Activities 168  
     9 The Test Discipline: How It Relates to Use Cases 174  
        9.1 Introduction 174  
        9.2 The Purpose of the Discipline 174  
        9.3 Aims of Discipline 174  
        9.4 Test Discipline Activities 175  
        9.5 Summary 177  
        9.6 Reference 177  
     10 The Four Phases 178  
        10.1 Introduction 178  
        10.2 The Unified Process Structure 178  
        10.3 Relationship Between Phases and Iterations 179  
        10.4 Effort Versus Phases 182  
        10.5 Phases and Iterations 183  
        10.6 Phases and Cycles 184  
     11 The JDSync Case Study 185  
        11.1 Introduction 185  
        11.2 Problem Statement 185  
        11.3 The Requirements Discipline: Use Case Analysis 185  
        11.4 The Analysis Discipline 191  
        11.5 The Design Discipline 198  
        11.6 The ImplementationWorkflow 211  
        11.7 Summary 216  
  Part 2 Design Patterns 217  
     12 Software Patterns 218  
        12.1 Introduction 218  
        12.2 The Motivation Behind Patterns 219  
        12.3 Documenting Patterns 220  
        12.4 When to Use Patterns 221  
        12.5 Strengths and Limitations of Design Patterns 221  
        12.6 An Example Pattern: Mediator 222  
        12.7 Summary 227  
        12.8 Further Reading 227  
        12.9 References 227  
     13 Patterns Catalogs 229  
        13.1 Introduction 229  
        13.2 GoF Patterns 229  
        13.3 Creational Patterns 230  
        13.4 Structural Patterns 233  
        13.5 Behavioural Patterns 236  
        13.6 Summary 240  
        13.7 References 241  
     14 Applying the Model–View–Controller Pattern 242  
        14.1 Introduction 242  
        14.2 What Is the Model–View–Controller Architecture? 242  
        14.3 What Java Facilities Support the MVC 243  
        14.4 The MVC in Java 245  
        14.5 A Simple Calculator Application 247  
        14.6 Discussion 250  
        14.7 References 251  
        14.8 Listings 251  
     15 The Hierarchical MVC 260  
        15.1 Introduction 260  
        15.2 Why Isn’t This Enough? 260  
        15.3 The h-MVC 261  
        15.4 The h-MVC Details 261  
        15.5 Layered Application 261  
        15.6 Initialization 264  
        15.7 Hierarchical Behaviour 266  
        15.8 The Advantages of the h-MVC 267  
        15.9 The Disadvantages of the h-MVC 267  
        15.10 Summary 268  
     16 The Visitor Framework 269  
        16.1 Background 269  
        16.2 The Visitor Pattern 270  
        16.3 The Visitor Framework 272  
        16.4 Using the Visitor Framework 272  
        16.5 A Simple Application 275  
        16.6 Summary 277  
        16.7 References 277  
        16.8 Listings 278  
     17 The EventManager 286  
        17.1 Introduction 286  
        17.2 The Use of Patterns 286  
        17.3 The Mediator Pattern 288  
        17.4 The Singleton Pattern 288  
        17.5 The Design of the EventManager 288  
        17.6 Using the EventManager 291  
        17.7 The EventManager in a Graphical Client 291  
        17.8 Reference 291  
        17.9 Listings 291  
     18 J2EE Patterns 297  
        18.1 Introduction 297  
        18.2 What Are J2EE Design Patterns? 297  
        18.3 A Catalog of J2EE Patterns 298  
        18.4 The FrontController Pattern 299  
        18.5 The Request–Event–Dispatcher Pattern 302  
        18.6 J2EE-based Model–View–Controller 307  
        18.7 Summary 311  
        18.8 Further Reading 311  
        18.9 References 311  
     19 The Fault Tracker J2EE Case Study 313  
        19.1 Introduction 313  
        19.2 The Fault Tracker Application 313  
        19.3 Using the Fault Tracker 317  
        19.4 The Design of the Fault Tracker 321  
        19.5 Summary and Conclusions 328  
  Part 3 The Unified Process in the RealWorld 330  
     20 Are UML Designs Language-Independent? 331  
        20.1 Introduction 331  
        20.2 OOD Is Language-Independent – Right? 331  
        20.3 Making UMLWork for You 332  
        20.4 Questions to Consider 333  
        20.5 The Java Platform 333  
        20.6 Classes in the UML 334  
        20.7 Fields in the UML 334  
        20.8 Operations in the UML 335  
        20.9 Constructors 335  
        20.10 Packages in the UML 336  
        20.11 UML Interfaces 338  
        20.12 Templates 338  
        20.13 Associations 339  
        20.14 Multiplicity in the UML 341  
        20.15 Aggregation and Composition 341  
        20.16 Singleton Objects 342  
        20.17 Synchronous and Asynchronous Messages 342  
        20.18 From Code to the UML 343  
        20.19 Conclusions 344  
     21 Customizing the Unified Process for Short Time-Scale Projects 345  
        21.1 Introduction 345  
        21.2 Particular Problems of Small Projects 346  
        21.3 The Unified Process as a Framework 347  
        21.4 Adapting the Unified Process for a Small Project 353  
        21.5 The Modified Unified Process 354  
        21.6 Summary 356  
        21.7 Reference 356  
     22 Augmenting the Unified Process with Additional Techniques 357  
        22.1 Introduction 357  
        22.2 The Unified Process as a Framework 357  
        22.3 Class Identification 359  
        22.4 CRC: Class–Responsibility–Collaboration 360  
        22.5 What Is CRC? 361  
        22.6 Summary 363  
        22.7 References 363  
     23 Inheritance Considered Harmful! 364  
        23.1 Introduction 364  
        23.2 Inheritance 365  
        23.3 Drawbacks of Inheritance 367  
        23.4 Balancing Inheritance and Reuse 375  
        23.5 Compositional Reuse 377  
        23.6 Promoting Reuse in Object-Oriented Systems 378  
        23.7 Tool Support 380  
        23.8 Conclusions 381  
        23.9 References 381  
     24 Incremental Software 383  
        24.1 The Incremental Software Development Process 383  
        24.2 Incremental Software Development 384  
        24.3 Feature-Centric Development 386  
        24.4 Timeboxing Iterations 387  
        24.5 Being Adaptive but Managed 387  
        24.6 Architecture-Centric 390  
        24.7 Performance Measurements and Reporting 392  
        24.8 References 394  
     25 Agile Modeling 395  
        25.1 Introduction 395  
        25.2 ModellingMisconceptions 396  
        25.3 TheManifesto for Agile Modeling 399  
        25.4 Agile Modeling 401  
        25.5 Agile Modeling and the Unified Process 406  
        25.6 Agile Modelling and Documentation 408  
        25.7 ToolMisconceptions 409  
        25.8 Summary 410  
        25.9 References 410  
        25.10 Online References 410  
  Appendix A UML Notation 411  
     A.1 The UML Notation 411  
     A.2 Use Case Diagrams 412  
     A.3 Collaboration Diagrams 412  
     A.4 Class Diagrams 412  
     A.5 Activity Diagrams 415  
     A.6 Sequence Diagrams 416  
     A.7 Statechart Diagrams 416  
     A.8 Component and Deployment Diagrams 417  
     A.9 Reference 417  
  Index 418  
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