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UML for Real  
UML for Real
von: Luciano Lavagno, Grant Martin, Bran Selic
Springer-Verlag, 2003
ISBN: 9780306487385
383 Seiten, Download: 14868 KB
 
Format:  PDF
geeignet für: Apple iPad, Android Tablet PC's Online-Lesen PC, MAC, Laptop

Typ: B (paralleler Zugriff)

 

 
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Inhaltsverzeichnis

  Contents 5  
  About the Editors 7  
  Acknowledgements 9  
  Preface 11  
  Chapter 1 Models, Software Models and UML 14  
     1. ON MODELS 14  
        1.1 The Role of Models in Engineering 14  
        1.2 Characteristics of Good Engineering Models 16  
        1.3 Models of Software 16  
     2. THE UNIFIED MODELING LANGUAGE 21  
        2.1 Customizing UML 23  
        2.2 UML Profiles 26  
     3. SUMMARY 27  
     REFERENCES 28  
  Chapter 2 UML for Real-Time 30  
     1. INTRODUCTION 30  
     2. QUALITATIVE REAL-TIME FEATURES 32  
        2.1 Concurrency Modeling 32  
        2.2 Communication Modeling 36  
        2.3 Behavior Modeling 41  
     3. QUANTITATIVE REAL-TIME FEATURES 52  
        3.1 RT modeling within state diagrams 52  
        3.2 RT modeling within sequence diagrams 54  
        3.3 UML Profile for Scheduling, Performance, and Time 55  
     4. FROM NOTATIONS TO DEVELOPMENT PLATFORMS: THE ACCORD/UML APPROACH 56  
     5. OMG PERSPECTIVES 61  
     REFERENCES 62  
  Chapter 3 Structural Modeling with UML 2.0 66  
     1. STRUCTURAL CONCEPTS OF UML 2.0 – THE ORIGINS 66  
     2. EXAMPLE – AN ACCESS CONTROL SYSTEM 68  
        2.1 Introducing the Example – Domain Statement 68  
        2.2 Domain Class Model 69  
        2.3 Behavior Modeling with Interactions (I) 71  
        2.4 Modeling with Internal Structures 74  
        2.5 Behavior Modeling with Interactions (II) – Decomposition 76  
        2.6 Finalizing the Internal Structure 79  
        2.7 Behavioral Modeling with State machines 81  
        2.8 The Consistency of Interactions and State Machines 85  
     3. CONCLUSIONS 88  
     REFERENCES 88  
  Chapter 4 Message Sequence Charts 90  
     1. MSCS AND HMSCS 92  
        1.1 Basic MSCs 93  
        1.2 Regular collections of MSCs 94  
        1.3 High-level MSCs and message sequence graphs 96  
        1.4 Other work on MSCs 98  
     2. LIVE SEQUENCE CHARTS 99  
        2.1 The duality of possible and necessary 100  
        2.2 Control constructs 104  
     3. THE PLAY-IN/PLAY-OUT APPROACH 105  
        3.1 Playing in Behavior 106  
        3.2 Play-out 108  
     4. COMMUNICATING TRANSACTION PROCESSES 109  
     5. SOME EXTENSIONS 113  
        5.1 Object Features 113  
        5.2 Timing Constraints 115  
     REFERENCES 117  
  Chapter 5 UML and Platform-based Design 120  
     1. INTRODUCTION 120  
        1.1 Platform-based Design 121  
        1.2 UML and Embedded System Design 122  
     2. BACKGROUND 124  
        2.1 Related work 124  
        2.2 The Metropolis design environment 125  
     3. UML PLATFORM PROFILE 126  
        3.1 Modeling Platforms Using UML 126  
        3.2 Stereotypes 127  
     4. UML PLATFORM DESIGN METHODOLOGY 129  
        4.1 Design Problem Formulation 130  
        4.2 Functional Specification 131  
        4.3 Platform Specification 134  
        4.4 Communication Refinement 135  
        4.5 Mapping 137  
     5. CONCLUSIONS 139  
     REFERENCES 139  
  Chapter 6 UML for Hardware and Software Object Modeling 140  
     1. INTRODUCTION 140  
     2. EMBEDDED SYSTEM DEVELOPMENT METHODS 142  
     3. THE HASOC DESIGN LIFECYCLE 143  
        3.1 Product Concept 144  
        3.2 Uncommitted Modeling 145  
        3.3 Committed Modeling 146  
        3.4 System Integration 147  
        3.5 Platform Modeling 147  
     4. CASE STUDY: DIGITAL CAMERA 149  
        4.1 Uncommitted Model 150  
        4.2 Committed Modelling 152  
        4.3 System Integration 153  
        4.4 Platform Modelling 155  
     5. CONCLUSIONS AND FURTHER WORK 158  
     REFERENCES 159  
  Chapter 7 Fine Grained Patterns for Real-Time Systems 162  
     1. INTRODUCTION 162  
        1.1 What is a Design Pattern? 163  
        1.2 Basic Structure of Design Patterns 166  
     2. USING DESIGN PATTERNS IN DEVELOPMENT 169  
        2.1 Pattern Hatching – Locating the right patterns 169  
        2.2 Pattern Mining – Rolling your own patterns 171  
        2.3 Pattern Instantiation – Applying Patterns in your designs 172  
     3. CATEGORIES OF MECHANISTIC PATTERNS 173  
        3.1 Resource Management 174  
        3.2 Concurrency 175  
        3.3 Distribution 177  
        3.4 Safety and Reliability 178  
        3.5 Reuse and Software Quality Patterns 181  
        3.6 Reactive (behavioral) patterns 182  
     REFERENCES 183  
  Chapter 8 Architectural Patterns for Real-Time Systems 184  
     1. INTRODUCTION 184  
     2. THE BASIC STRUCTURAL MICRO-PATTERNS 185  
        2.1 The Peer-to-Peer Micro-Pattern 186  
        2.2 The Container Micro-Pattern 186  
        2.3 The Layering Micro-Pattern 189  
     3. THE VIRTUAL-MACHINE LAYERING PATTERN 189  
     4. THE RECURSIVE CONTROL PATTERN 195  
     5. SUMMARY 200  
     REFERENCES 200  
  Chapter 9 Modeling Quality of Service with UML 202  
     1. INTRODUCTION 202  
     2. REQUIREMENTS FOR THE REAL-TIME PROFILE 203  
     3. COMPONENTS OF THE REAL-TIME PROFILE 205  
     4. MODELING RESOURCES AND QOS 207  
        4.1 Resources 207  
        4.2 Analysis contexts 209  
        4.3 Categories of resources 211  
     5. MODELING TIME AND TIMING MECHANISMS 212  
        5.1 The model of time 212  
        5.2 Modeling timing mechanisms 214  
     6. MODELING PLATFORMS 215  
     7. SUMMARY 216  
     REFERENCES 217  
  Chapter 10 Modeling Metric Time 218  
     1. INTRODUCTION 218  
     2. PHILOSOPHICAL AND PHYSICAL TIME 221  
        2.1 Continuous and discrete time 222  
     3. METRIC TIME AS USED IN OMG PRODUCTS 223  
        3.1 Point versus interval semantics of time 225  
     4. TIMING ANALYSIS IN RT UML – THE USER PERSPECTIVE 226  
        4.1 Interaction-centered models of computation 227  
        4.2 Time modeling in interaction-centered model of computation – an example 228  
     5. CONCLUSIONS 230  
     REFERENCES 232  
  Chapter 11 Performance Analysis with UML 234  
     1. INTRODUCTION 234  
     2. DEFINING PERFORMANCE REQUIREMENTS AND MEASURES 237  
     3. INPUTS TO ANALYSIS: WORKLOAD PARAMETERS 239  
        3.1 Resource Annotations 239  
        3.2 Annotations for a Step on a Sequence Diagram 241  
        3.3 Annotations for Load Intensity and Path Probability 242  
     4. DEFINING A SCENARIO IN UML 242  
        4.1 Defining a Scenario by a Sequence Diagram 243  
        4.2 Defining a Scenario by an Activity Diagram 244  
     5. PERFORMANCE MODELING 245  
        5.1 Layered Queueing Model 247  
        5.2 LQN for the Building Security System 247  
        5.3 Analysis Results 249  
     6. CONCLUSIONS 252  
     REFERENCES 252  
  Chapter 12 Schedulability Analysis with UML 254  
     1. INTRODUCTION 254  
        1.1 The logical model 257  
        1.2 The physical architecture 259  
     2. INTRODUCTION TO SCHEDULABILITY ANALYSIS 261  
        2.1 Rate Monotonic Analysis 261  
        2.2 Shared resources and priority inversion 264  
     3. SCHEDULABILITY ANALYSIS OF OO DESIGNS USING RMA: TASK CENTRIC DESIGN 268  
        3.1 Single event synchronization 270  
        3.2 Multiple-event synchronization 271  
     4. EVENT CENTRIC DESIGN 272  
        4.1 Schedulability analysis approach 274  
        4.2 Single thread implementation 275  
        4.3 Multi-thread implementation: dynamic thread priorities 276  
        4.4 Multi-thread implementation: problems with static thread priorities 278  
     5. AUTOMATED SYNTHESIS 279  
     6. OTHER APPROACHES 279  
     7. CONCLUSIONS 280  
     REFERENCES 280  
  Chapter 13 Automotive UML 284  
     1. THE AUTOMOTIVE DOMAIN 284  
        1.1 Reconciling the Needs of Automotive Software Development with Model-Based Approaches 285  
        1.2 Automotive Specific Constraints 287  
        1.3 (Meta) Model-Based Development Processes 288  
        1.4 Structure of the Chapter 289  
     2. AML SURVEY 289  
        2.1 The AML History 290  
        2.2 AML Features in a Nutshell 290  
        2.3 Using AML for Automotive Systems Development 292  
     3. THE AML 293  
        3.1 Abstraction Levels 294  
        3.2 Definition of Metamodel Fragments 296  
        3.3 Use of the Metamodel 299  
     4. CASE STUDY 304  
        4.1 The Window Regulator System 304  
        4.2 Modeling 305  
     5. CONCLUSIONS 311  
     REFERENCES 311  
  Chapter 14 Specifying Telecommunications Systems with UML 314  
     1. ITU SERVICE DESCRIPTION METHODOLOGY 315  
     2. ITU SPECIFICATION LANGUAGES 318  
     3. ENTER UML 319  
     4. SPECIFYING SERVICE DESCRIPTIONS 320  
     5. THE UML TELECOM PROFILES 330  
     REFERENCES 334  
  Chapter 15 Leveraging UML to Deliver Correct Telecom Applications 336  
     1. VERIFICATION AND VALIDATION 337  
        1.1 A UML MSC Profile 338  
        1.2 MSC Pathologies 341  
     2. FEATURE ANALYSIS 343  
        2.1 Consistency and Completeness of Protocols 344  
        2.2 Example Verification 345  
     3. TEST CASE GENERATION 348  
        3.1 Semantic Model 349  
        3.2 Test Generation 350  
        3.3 Test Strategies 351  
     4. END-TO-END V&V 353  
     REFERENCES 355  
  Chapter 16 Software Performance Engineering 356  
     1. INTRODUCTION 356  
     2. OVERVIEW OF SOFTWARE PERFORMANCE ENGINEERING 358  
     3. THE SPE MODELING PROCESS 360  
     4. CASE STUDY 364  
        4.1 Overview 365  
     5. SUMMARY 377  
     REFERENCES 378  
  Index 380  
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