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Digital Design of Nature - Computer Generated Plants and Organics
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Digital Design of Nature - Computer Generated Plants and Organics
von: Oliver Deussen, Bernd Lintermann
Springer-Verlag, 2005
ISBN: 9783540271048
297 Seiten, Download: 15330 KB
 
Format:  PDF
geeignet für: Apple iPad, Android Tablet PC's Online-Lesen PC, MAC, Laptop

Typ: A (einfacher Zugriff)

 

 
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Inhaltsverzeichnis

  Preface 5  
  Foreword 7  
  Contents 9  
  1 Computer-Generated Plants 13  
     1.1 Modeling of Virtual Landscapes 15  
     1.2 Rendering Issues 17  
     1.3 Applications 18  
  2 Plants 21  
     2.1 The Shoot Axis 23  
     2.2 Budding 25  
     2.3 Branching Types 26  
     2.4 Spatial Division 27  
     2.5 Tropisms 28  
     2.6 Architectural Analysis of Trees 29  
     2.7 Leaves 31  
     2.8 Geobotanical Description Methods 33  
     2.9 Description Methods for Vegetation 36  
  3 Some Mathematics 39  
     3.1 Geometrical and Topological Models 39  
     3.2 Branching Structures 40  
     3.3 Trees as Fractal Objects 42  
     3.4 Phyllotaxis 46  
     3.5 Description of Plant Populations 48  
     3.6 Developmental Models 50  
  4 Procedural Modeling 55  
     4.1 Cellular Automata 56  
     4.2 A First Continuous Model 57  
     4.3 Three-Dimensional Procedural Models 58  
     4.4 Regulation of the Branching Process 60  
     4.5 Generation Using Particle Systems 61  
     4.6 A Fractal Tree Model 61  
     4.7 Geometric Modeling 63  
     4.8 An Approach Based on Budding 64  
     4.9 A Combinatorial Approach 66  
     4.10 Tree Modeling Using Strands 68  
     4.11 Approximate Modeling 70  
     4.12 Growth in Voxels 70  
     4.13 Modeling of Phyllotaxis 71  
     4.14 Remaining Questions 73  
  5 Rule-Based Modeling 75  
     5.1 Rewriting Systems 76  
     5.2 Lindenmayer Systems 77  
     5.3 Branching Structures 79  
     5.4 Three-Dimensional Commands 80  
     5.5 Stochastic and Parameterized Systems 82  
     5.6 Context-Sensitive Systems 84  
     5.7 Modeling of Phyllotaxis 86  
     5.8 Animation of L-Systems 87  
     5.9 Interactions of Plants and the Environment 88  
     5.10 Use of Position Information 90  
     5.11 Iterated Function Systems 91  
     5.12 Object Instancing 94  
     5.13 CSG-Based Modeling 96  
     5.14 Categorizing the Methods 98  
  6 Rule-Based Object Production 101  
     6.1 Algorithmic Multiplication 102  
     6.2 Component Types 103  
     6.3 Combination of Components 109  
     6.4 Examples 110  
     6.5 Shape Modeling 113  
     6.6 Animation 116  
     6.7 Resume 118  
  7 Modeling Terrain 125  
     7.1 Brownian Motion 126  
     7.2 From Functions to Terrain 129  
     7.3 Erosion 130  
     7.4 Interaction with Fractal Terrain 135  
  8 Modeling Vegetation 137  
     8.1 Direct Speci.cation of Distributions 140  
     8.2 Simulation of a Plant Population 146  
     8.3 Simulation of a Plant Association 147  
     8.4 Reduction of the Geometric Data 148  
     8.5 Instancing of Plant Populations 152  
     8.6 Modeling of a Sample Scene 158  
  9 Rendering 161  
     9.1 Local Lighting Models 164  
     9.2 The Rendering Equation 165  
     9.3 Radiosity 166  
     9.4 Raytracing 167  
     9.5 Further Rendering Methods 168  
     9.6 Photorealistic Renditions of Leaves 169  
     9.7 Rendering Complex Scenes 174  
     9.8 Plant Images Using Raytracing 179  
     9.9 Plant Images Using Radiosity 182  
     9.10 When Do Computer Images Appear Real? 182  
  10 Level-of-Detail 193  
     10.1 LOD Methods for Smooth Surfaces 194  
     10.2 Static LOD Methods for Trees 195  
     10.3 Dynamic Point-Based Representation 198  
     10.4 Dynamic Polygonal Representation 200  
     10.5 Point- and Line-Based Rendering 203  
  11 Landscape Sketches 213  
     11.1 Nonphotorealistic Rendering 214  
     11.2 Traditional Drawings of Plants 218  
     11.3 Synthetic Plant Drawings 223  
     11.4 Rendering of Cross-Hatching 230  
     11.5 Resume 236  
  12 Media Art 239  
     12.1 William Latham 240  
     12.2 Karl Sims 243  
     12.3 Christa Sommerer and Laurent Mignonneau 251  
     12.4 Bill Viola, Tree of Knowledge 255  
     12.5 SonoMorphis 257  
  A Practical Plant Modeling 263  
     A.1 The Xfrog Modeling Environment 263  
     A.2 Modeling a Flower 265  
     A.3 Modeling a Tree 270  
  B Glossary 277  
  Figure credits 283  
  Bibliography 287  
  Index 299  


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